
19:00 - Log Start
19:00 - Main - Log Start
19:00 - DXGame: Focused Changed to True
19:00 - DXGame: Visible Changed to True
19:00 - Tables Excel Read: Start
19:00 - Tables Excel Read: OK
19:00 - x64 No neeed to preload libraries.
19:00 - Check Physics OK
19:00 - Main - Start
19:00 - Module: TheyAreBillions.exe
19:00 - Max. Samplers: 15
19:00 - Is Steam: False
19:00 - Run - Start
19:00 - Run - Platform Run
19:00 - Platform Init: OK
19:00 - DXSlim - InitRenderer
19:00 - Direct3D Creation Success
19:00 - DXSlim : D3DUpdatePresentationParameters
19:00 - DXSlim : D3DCheckScreenParameters
19:00 - IDXRenderer.GetDisplayModes: 1
19:00 - New Device() Success:Monitor: 0, FullScreen Mode: {Width=1280, Height=720}, 60hz
 Backbuffer:1280,720
Monitor: 0, FullScreen Mode: {Width=1280, Height=720}, 60hz
19:00 - Run - Start
19:00 - Run - Init
19:00 - Run - Load
19:00 - ZXGame: OnLoad
19:00 - DXGame - Show
19:00 - ZXGame: OnShow
19:00 - Window - ShowDialog
19:00 - Window_Paint - First Call
19:00 - DXGame - OnRender
19:00 - DXGame - OnStartFrame
19:00 - DXGame - PostMethods_OnStartFrame
19:00 - GPUs: NVIDIA GeForce GT 440,
19:00 - OnLoad - Start
19:00 - Tables Excel Read: OK
19:00 - ZXGame - ShowStartScreen
19:00 - ZXGame - ChangeScene - Init
19:00 - ZXGame - ChangeScene - Paused
19:00 - ZXGame - Fade - True With onFinish
19:00 - ZXGame - Fade - End
19:00 - DXGame - RenderFrame
19:00 - DXGame - FinishFrame
19:00 - DXGame - PostMethods_OnFinishFrame
19:00 - ZXGame - Fade - onFinish
19:00 - ZXGame - ChangeScene - Fade Action 1
19:00 - ZXGame - ShowLoadScreen
19:00 - ZXGame - ShowLoadScreen - End
19:00 - ZXGame - Fade - False With onFinish
19:00 - ZXGame - Fade - End
19:00 - ZXGame - Fade - onFinish
19:00 - ZXGame - ChangeScene - Fade Action 2
19:00 - ZXGame - ChangeScene - loadScene
19:00 - ZXGame - ChangeScene - Load Scene
19:00 - ZXSystem_StartScreen - Load
19:00 - Branch: GOG (Offline)
19:00 - Executable: file:///D:/Games/They Are Billions/TheyAreBillions.exe
19:00 - Version:  V.1.1.4 (64 bits)
19:00 - ZXSystem_StartScreen - Load Success
19:00 - ZXGame - ChangeScene - pre-Invoke
19:00 - ZXGame - ChangeScene - Invoke
19:00 - ZXGame - Fade - True With onFinish
19:00 - ZXGame - Fade - End
19:00 - ZXGame - Fade - onFinish
19:00 - ZXGame - ChangeScene - showScene
19:00 - ZXGame - ChangeScene - Show Scene
19:00 - ZXSystem_StartScreen - ShowScene
19:00 - ZXSystem_StartScreen - ShowSceneSuccess
19:00 - ZXGame - Fade - False With onFinish
19:00 - ZXGame - Fade - End
19:00 - ZXGame - Fade - onFinish
19:00 - ZXGame - ChangeScene -End
19:00 - Window Show: Выбрать игру
19:00 - ZXGame - ChangeScene - Init
19:00 - ZXGame - ChangeScene - Paused
19:00 - ZXGame - Fade - True With onFinish
19:00 - ZXGame - Fade - End
19:00 - ZXGame - Fade - onFinish
19:00 - ZXGame - ChangeScene - Fade Action 1
19:00 - ZXGame - ShowLoadScreen
19:00 - ZXGame - ShowLoadScreen - End
19:00 - ZXGame - Fade - False With onFinish
19:00 - ZXGame - Fade - End
19:00 - ZXGame - Fade - onFinish
19:00 - ZXGame - ChangeScene - Fade Action 2
19:00 - ZXGame - ChangeScene - loadScene
19:00 - Loading game: C:\Users\SeregaZ\Documents\My Games\They Are Billions\Saves\SeregaZ.zxsav
19:00 - ZXSystem_GameLevel - LoadLevel - Begin
19:00 - ZXSystem_GameLevel - LoadLevel - DicCommandsPerEntity.Clear
19:00 - ZXSystem_GameLevel - LoadLevel - ZXDefaultParams.ResetAllToDefaultValues
19:00 - ZXSystem_GameLevel - LoadLevel - ZXDefaultParams.ApplyMods
19:00 - ZXSystem_GameLevel - LoadLevel - Game.ClearEntities
19:00 - ZXSystem_GameLevel - LoadLevel - Mayors Mods
19:00 - ZXSystem_GameLevel - LoadLevel - UnLoadData
19:00 - ZXSystem_GameLevel - LoadLevel - No need to UnloadLevel
19:00 - ZXSystem_GameLevel - LoadLevel - SysTerrainResources & SysEventManager created
19:00 - ZXSystem_GameLevel - LoadLevel - Extension Updated
19:00 - ZXSystem_GameLevel - LoadLevel - MadDrawer OnLoadLevel
19:00 - ZXSystem_GameLevel - GetMiniMapImage - Begin
19:01 - ZXSystem_GameLevel - GetMiniMapImage - End
19:01 - ZXSystem_GameLevel - LoadLevel - Minimap OK
19:01 - ZXSystem_GameLevel - LoadLevel - Gamestate Loaded
19:01 - ZXSystem_GameLevel - LoadLevel -SysMiniMapUpdater Created
19:01 - ZXSystem_GameLevel - LoadLevel -SysSoundSystem Initialized
19:01 - ZXSystem_GameLevel - LoadLevel - Inaccessible added set
19:01 - ZXSystem_GameLevel - LoadLevel - Walls Init
19:01 - ZXSystem_GameLevel - LoadLevel - GUI OK
19:01 - ZXSystem_GameLevel - LoadLevel -PErsistent Objects added
19:01 - ZXSystem_GameLevel - LoadLevel - Buildable grid got
19:01 - ZXSystem_GameLevel - LoadLevel -Flat Mode Updated
19:01 - ZXSystem_GameLevel - LoadLevel - MapDrawer OnLevelLoaded
19:01 - ZXSystem_GameLevel - LoadLevel - End
19:01 - ZXGame - ChangeScene - pre-Invoke
19:01 - ZXGame - ChangeScene - Invoke
19:01 - ZXGame - Fade - True With onFinish
19:01 - ZXGame - Fade - End
19:01 - ZXGame - Fade - onFinish
19:01 - ZXGame - ChangeScene - showScene
19:01 - GameLevel.ShowScene - Start
19:01 - ZXGame - Fade - False With onFinish
19:01 - ZXGame - Fade - End
19:01 - ZXGame - Fade - onFinish
19:01 - ZXGame - ChangeScene -End
19:01 - Window Show: Богиня судьбы
19:01 - Window Hide: Богиня судьбы
19:02 - Window Show: Захват изображения
19:02 - Window Hide: Захват изображения